Science vision, robotics, virtual reality and psychophysics laboratory is
designed to support research on anthropomorphic
robotic systems, human-machine interaction, and human performance. It
currently consists of the following
ageing binocular head containing movable cameras for visual input.
binocular head with computer controllable focus, aperture, and zoom.
degree of freedom Utah dextrous manipulator or hand.
robot arms that can support and move the head and hand.
Dataglove, and Flock of Birds devices for digitizing hand and joint positions
(human and robotic) and teleoperation
aging special-purpose pipeline parallel processor for high-bandwidth low-level
video pipeline (Max200).
MIMD parallel computation (8-node SPARCcenter 2000, 12-node SGI Challenge).
Crimson processor dedicated to graphics and virtual reality, with GTX graphics
virtual reality helmet, specially modified to include eye-tracking
capabilities inside the helmet.
``car'' (a go-kart frame) with outputs from steering wheel, accelerator and
eye-tracking device (including A Flock of Birds sensors for head and hand
position). It is an Applied Scientific
Laboratories Series 4000, with the helmet and head-tracker option. It can
track eye movements in head coordinates,
and in conjunction with the Flock of Birds head position sensor it can
quantitatively track gaze directions in LAB
8mm editing tape deck for recording eye-movement data.